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Infinite Compression Blast - A glitch that causes the player to appear to be very rapidly compression blasting while shooting out flames.Ī Pyro performing the infinite compression blast glitch.Infinite Contracker Pose - If a player opens the ConTracker menu, then closes it, and removes the ConTracker in the loadout, their class will still look as if they're viewing their ConTracker.Cow Mangler slow walk - If the player changes from the Cow Mangler 5000 to another primary weapon using a Resupply locker while charging a shot, they will be stuck with the slower moving speed until they change classes, die, or switch back to the Cow Mangler 5000 and fire another charged shot.Payload Cart Pushing - If a player stands in front of the Payload cart and a member of the enemy team walks towards it, the players will glitch into each other.Taunting On Round End - A glitch which, upon losing a round, causes all extra models for taunts such as weapons, the box for the Box Trot, grenade and bottle for Spent Well Spirits, etc.
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Respawn Timer Restart - A glitch where the respawn timer restarts, most commonly if the player is still selecting a class.Reference Pose ( Civilian) - A glitch that causes the player to appear to have no weapons in on their world model and causes their model to enter a reference pose.(Note that some of these glitches may appear in the console versions) Gameplay-specific glitches Heavy spinning the Minigun on the finger instead of the Shotgun). If the player switches weapons while taunting, the player will end up having that weapon on that taunt (e.g. This glitch can happen on Windows/MAC versions. The Soldier will never open his mouth when doing a Shovel Taunt. Occasionally when a player does a taunt or response, the characters' mouth will not play any animation, but the sound can still be heard. Occasionally, if a player leaves a game during lag or gets disconnected due to lag, they may not have any sound effects in the main menu. Occasionally, if a player leaves a laggy game and joins a new game, their crosshair or aiming reticule will not be visible on the screen. After the room has gone back to the lobby and another match begins, the game will automatically boot the players who recently joined that made it over the limit.
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More players will be able to join and thus, the game will be over the maximum player limit. Therefore, it will still be considered an open room.
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If the room has too many spectators, the game assumes players are still needed on the teams. The cause is a texture error for the roof. Occasionally, a player will be able to see through the bridge roof on 2Fort. This can be done by only the host and by jumping into the water hose located outside the red spawn door on the left. Another specific Xbox 360 glitch where a strange "Deadzone" on Gravel Pit would lag all other players if the host jumps into it. After the update, however, the developer console was completely blocked from any modification. Before the JPatch (Xbox), players could modify the binary data in any Orange Box save file and access the console via a bind to a specific button.
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Unlike the PC version, the console versions of Team Fortress 2 are denied access to the developer console.